Service-oriented air combat simulation architecture
- 期刊名字:北京理工大学学报(英文版)
- 文件大小:
- 论文作者:ZHAO Zhi-gao,ZHANG Shu-guang,S
- 作者单位:School of Traffic Science and Technology,Department of Operation and Tactics,Beijing Institute of Space Systems Engineer
- 更新时间:2022-11-03
- 下载次数:次
Service-oriented air combat simulation architecture is proposed.The core design goal is high agility which represents the ability to accommodate the simulation requirements change.Its main idea is to design model units as services that can communicate and interoperate with any other services at runtime.A service is autonomous and is fully defined by a description contract which contains some combination of syntactic,semantic,and behavioral information.Based on the architecture,air combat simulation system can be described as an abstract composition of description contracts.It becomes concrete at run time as services that implement the constituent description contracts are discovered and bind.The whole process is a continuous run-time activity that responds to simulation needs and the availability of services.This provides benefits of implementation transparency and minimal dependency between models.Thus,simulation system can minimize the impact of change on it and increase the overall efficiency to respond to requirements change.
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